| http://www.w3.org/ns/prov#value | - Quote from: DrZoidberg on 2014-02-04 08:15:25I do not see a call to repaint in your code.There are a few things you could try.Use DataInput/OutputStream and do not buffer the streams.Call Socket.setTcpNoDelay(true); and Socket.setTrafficClass(0x10); before you connect the socket. i.e. between line 16 and 17 in your code.Well, I guess it is worthy to mention that this is openGL, not swing.
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