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http://webisa.webdatacommons.org/263070450
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#Entity
http://www.w3.org/ns/prov#value
it is not really a PERFECT solution but it is better, to me, than the norm where every weapon is essentially identical except in stats, and the stats increase in a strictly linear fashion.
http://www.w3.org/ns/prov#wasQuotedFrom
rpgfan.com