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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#Entity
http://www.w3.org/ns/prov#value
For your glBufferData call it is sufficient to use glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex)*3,triangle,GL_STATIC_DRAW); - triangle is an array and this will work. &triangle will - if you are lucky - crash the program.
http://www.w3.org/ns/prov#wasQuotedFrom
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