PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • For your glBufferData call it is sufficient to use glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex)*3,triangle,GL_STATIC_DRAW); - triangle is an array and this will work. &triangle will - if you are lucky - crash the program.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net