| http://www.w3.org/ns/prov#value | - DirectX 5 pretty well solidified its place in gaming, but not quite in 3D (and DirectX 4 was canceled, as 4 and 5 were in simultaneous development, but the developers wanted the features in 5 and MS axed 4 to get 5 out more quickly).There were a few things that moved people to Direct3D, though:- developing OpenGL extensions in-house consumes a lot of resources, and these are wasted if the features
|