| http://www.w3.org/ns/prov#value | - While rasterizing may have a number of competitive features, it is hard to get the same level of specularity, reflection, shadows, shading, and other features so nicely demonstrated by this demo.The genius of what NVidia is doing here, I think, is that by using their existing GPU architecture, they create a path by which Raytracing can be phased in as a technology without removing the support and i
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