| http://www.w3.org/ns/prov#value | - CR was a mess because you really had no way of knowing what a given party's capabilities were (or worse yet, CR limited character diversity because there were a lot of inferior choices that could get your party killed.) it is much easier to design a challenging encounter now- a Swordmage plays differently from a Fighter, but still has about the same staying power, so you do not have to customize the
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