PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • When you load a texture (a synchronous operation - it blocks the calling thread), you take a hit pulling the data from disk, a hit to decode it, a hit to send it to the GPU, and a hit if you trigger the garbage collector (blocks all threads, and is especially bad on Xbox 360).
http://www.w3.org/ns/prov#wasQuotedFrom
  • stackexchange.com