PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • ] The player listens for noises, such as footsteps and humming, to determine the locations of enemies.[2][4] On the highest of the game's three difficulty levels, killing humans results in a game over,[4] and in certain missions the player must not knock out any guards.[3]
http://www.w3.org/ns/prov#wasQuotedFrom
  • wikipedia.org