PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • A procedurally generated game would either have to have hard-coded patterns (where it would become just another set pattern for players to learn, great the first game but less on later or after reading a FAQ), or the game would have to devise its own kinds of patterns, which is a substantially harder thing for a world generator to create.
http://www.w3.org/ns/prov#wasQuotedFrom
  • metafilter.com