PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Specifically wants his targets ''dead'', not alive.* BlownAcrossTheRoom: Occasionally, and it generally requires a burst to the chest at close range.* BreakableWeapons: Almost all weapons, armour, and other items in the game have a percentage 'status.'
http://www.w3.org/ns/prov#wasQuotedFrom
  • tvtropes.org