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http://webisa.webdatacommons.org/291732359
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#Entity
http://www.w3.org/ns/prov#value
You do not want to calculate the collisions during combat at all, your rpg system will decide (based on range, position, AoD or anything else) if there was a hit or not.
http://www.w3.org/ns/prov#wasQuotedFrom
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