| http://www.w3.org/ns/prov#value | - A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Mesh modeling based on vertex, edge and/or face selection 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, no
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