| http://www.w3.org/ns/prov#value | - I have a number of different classes that all eventualy add their particle effect to a publicaly available ArrayList (the global effect list) in my Game class that stores them for rendering and update.There are a few times that for some reason I cant explain, where I get a NullPointerExeption when adding to this list, even after it has already been sucsessfully accessed, written to and read from w
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