| http://www.w3.org/ns/prov#value | - Ideally you will then end up with a single VBO draw call per frame.I would also recommend getting used to GL_TRIANGLES since quads are deprecated.Here is an example of what a sprite batcher looks like:https://github.com/mattdesl/lwjgl-basics/blob/master/src/mdesl/graphics/SpriteBatch.javaIt uses vertex arrays for simplicity (and because they are sometimes faster), but it should be easy enough to exten
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