PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Ill just show you the way i do it to get more use out of the GPU. I give my Bullet a speed and put it in a 4d vector with coordinates (0, 0, speed, 0) (the reason the w component is a 0 and not a 1 is because this is simply a direction not a location)Next multiply your vector by two matricies. the first one being the rotation around the x axis and one around the y axis (you should store these rota
http://www.w3.org/ns/prov#wasQuotedFrom
  • java-gaming.org