| http://www.w3.org/ns/prov#value | - let wrote:1) Simple primitives such as points and polygons would be easy to flatten, but I am still wondering how to flatten a Jzy3d Sphere or Disks since they rely on OpenGL primitives.The main issue is point 1, but according to your wish list for JFree (histogram, scatter, and surface), we have no real limitation since all of these chart types can be rendered using points or polygons primitive (
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