PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Half-Life was pretty good in this regard -- the game was certainly very linear, but you always felt as if there was a good reason for having to go on the path you did: other paths were blocked off, or things had collapsed, etc etc.
http://www.w3.org/ns/prov#wasQuotedFrom
  • doomworld.com