PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Therefore, if a compute shader wants to take some values as input, it is up to the shader itself to fetch that data, via texture access, arbitrary image load, shader storage blocks, or other forms of interface.
http://www.w3.org/ns/prov#wasQuotedFrom
  • opengl.org