PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The design goal is often to create a sense of urgency, a timed exercise that pushes the player to be efficient and quick with their actions, and to create a sort of barrier to advancement that either must be overcome, or acts as a way to limit interaction with certain parts of the game world.
http://www.w3.org/ns/prov#wasQuotedFrom
  • giantbomb.com