| http://www.w3.org/ns/prov#value | - For that, you need to go after the premise purposefully, and because of how you, the player, feel.it is a cute hypothetical - you are playing a simulation of a narrativist WORLD.While I understand the reasoning here, this is the sort of thing that inevitably gives me a swooning headache when discussing GNS. It gives me an even bigger headache when I try to consider High Concept Sim, something that a
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