PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • But I think as to why we chose to do a zombie game for Red Dead not GTA, the answer is a combination of factors--partly mechanical (we love the shooting mechanic and dead eye in Red Dead, and zombies lend themselves well to a world of dead eye headshots!), partly environmental (we wanted to see zombies running over the plains--it feels like a 1970s horror film), and partly narrative--for whatever
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamespot.com