PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • But to pull out your sword, you must be ready to recieve an action, so you would use a conditional to create this effect.Code: Select allif (ready==1){if (sword==0){ sword=1; ready=0; ChangeAnimation(Event Actor, "swordanim, FORWARD);}if (sword==1){ sword=0; ready=0; ChangeAnimation(Event Actor, "standanim, FORWARD);}}There is an event already on the actor's animation finish, that resets rea
http://www.w3.org/ns/prov#wasQuotedFrom
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