| http://www.w3.org/ns/prov#value | - Being killed when you failed to avoid fire that you thought was friendly got annoying. (On that note, the game sometimes seemed to possibly have trouble determining friendly fire, as more than once I died form what I swore was a shot of a matching color.) The tables also become far too stacked when you die (and are left clusterless); if one enemy has managed to obtain a high percentage of the map?
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