PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • I either have a game with 1-2 "standard character types (probably male and female human) that are generic in form and very easy to sprite for, or I can say no to paper doll equipment and that opens the door for a wide variety of custom characters whose appearance does not change, but their body types can be anything that fits within the character's hit box and matches the 60 frames of animation (a
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net