| http://www.w3.org/ns/prov#value | - Here, an application program such as a game program, or the like, is designed so as to render, for every frame time (for example, every 1/60 second), an application screen image alternately into a double buffer, or a display buffer using a storage area for two image screen images, ensured in the VRAM 56 so that the application screen image for each frame is alternately read therefrom to be display
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