| http://www.w3.org/ns/prov#value | - Sources can include fixed (skin directory based), local (such as screenshots), and generated.I plan on creating a fairly generic skin renderer, which could be used on other things as well (such as a media player, dashboard, or game interface).Fonts and masks must be defined as resources.here is an example of a partial skin definition xml file:QUOTE <Skin> <Resources> <Font Name=Font16> <File>Font
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