| http://www.w3.org/ns/prov#value | - i would like to get to a point where you could generate a quest by picking an action from column A, parameters from column B, and zero or more modifiers from column C. throw out the cases that do not make sense, and whats left is a design for a generic questgen. possibly generic enough to use in different types of games by changing the parameters who=player or npc in an rpg, who = building or unit in a
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