http://www.w3.org/ns/prov#value | - g actual playing of a game; (e) conveying the game sequence from step (d) to said proxy playing machine where the game sequence is compared with the client's game selections and/or decisions to determine whether the client wins or loses the game; (f) conveying the determination of the step (e) to the client; (g) maintaining in said proxy player machine a preference file by which strategic decision
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