PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • diction, which allows the client to compute the movement in real time locally, and the server to correct the client if his prediction drifts too far away.Here is an example of such a system.http://gafferongames.com/game-physics/networked-physics/Many games use that sort of client side prediction and correction mechanism.Now, for a remote client (imagine another client spectating the game), it is s
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net