PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Then I could easily do things like World.GetEntity(Entity12)->GetComponent(Life)->DoDamage(100);istead of sending events.(of course I would have to check whether the entities and components exist and static_cast them) I have kind of a bad feeling doing this since I am not sure this is a good way.You said you do not like RTTI, but how do you know the Object types in your system?
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net