| http://www.w3.org/ns/prov#value | - The other problem I have with it is that it is largely theoretical, and does not discuss the specifics of rendering with a 3D API such as OpenGL or Direct3D. Nonetheless, the article got me really excited when it showed this screenshot: http://www.gamasutra.com/gdce/2001/jensen/fig_3,4.gif along with its wireframe version: http://www.gamasutra.com/gdce/2001/jensen/fig_3.5.gif .
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