PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • About one in 10 Americans reached into their wallets last year and spent an average of $30 on virtual goods, those pixelated swords, outfits and other non-real items used in online games such as Habbo and Club Penguin, according to a report released this morning by Frank N. Magid Assoc.Of the $1 billion projected spending worldwide on virtual goods this year, between $200 million and $250 million
http://www.w3.org/ns/prov#wasQuotedFrom
  • latimes.com