PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • There are small details in every given scene that help to give it life, such as moving mouths and other body parts, but for the majority of the game you are working from frame to frame.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamespot.com