| http://www.w3.org/ns/prov#value | - Fitness hardware (e.g., an exercise bicycle, a stair machine, treadmill, elliptical trainer, rotary climbing wall, or other fitness equipment) interacts with a video game, optionally via various devices, e.g., a PC, gaming console, or other hardware and/or software device or system capable of implementing an interactive application), for an immersive hybrid exercise/game user experience.
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