PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Terrain, for example, will use a heightmap of some sort with an LOD method of your choice (I recommend GeoClipmaps), which makes its rendering pipeline almost entirely different from how simple things such as doors and walls are drawn.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net