PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Well, you can add damage to a character ( ), however it indeed is a bit inconvenient.On the other hand I must say that everyone should be capable of adding the correct damage point by point The overflow thing is also in and working (at least I hope so?!).About the loot generator: I know it is not the best part of the program Currently it works this way: You select the maximum quality of the loot an
http://www.w3.org/ns/prov#wasQuotedFrom
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