PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Well, actually, not exactly sadistic, but definitely not player friendly or particularly creative, as this smart little Dungeons & Dragons centric web-article is all about them 18 ways to increase combat duration, thus only mildly irritating players (and filling up those crucial few hours every GM once in a while needs).
http://www.w3.org/ns/prov#wasQuotedFrom
  • gnomeslair.com