PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • If a game can convey that threat from the perspective of the female main character such that even those who don???t face that normally can empathize and therefore feel and understand that fear, that seems to me to be the sort of thing that Sarkeesian wants: player empathizing with the woman???s perspective as women are expected to empathize with the man???s perspective normally.
http://www.w3.org/ns/prov#wasQuotedFrom
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