PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • I am pretty flexible on the rules, but ideally I would like other characters to block movement, and I would like other characters to be able to attack the moving character as he goes by.If I extend my current mechanism then the character will walk one hex, pause while it waits for the server to verify the next hex is empty, then walk to the next hex.
http://www.w3.org/ns/prov#wasQuotedFrom
  • java-gaming.org