| http://www.w3.org/ns/prov#value | - A couple observations:I think the central area which the player drops into en route to the exit is a little cramped, and I romanticize with the idea of that being an area that the player either has to teleport to (in line with the map concept) or access via a simple doorway from the north.The monster placement makes the map a little too tricky, perhaps, although I acknowledge the abundance of serg
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