| http://www.w3.org/ns/prov#value | - This, for me, is a problem, one that significantly inhibits the diversity I would expect in Narrativist games.I know games that explicitly handle the Ball issue are pretty new, so naturally the first thing we see is handing over the Big 3(Character, Conflict, Outcome) in narration as part of ensuring that it is clear that someone other than the GM gets a chance to have the Ball(taking part).
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