PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • ch are the layering of the game that Hodgman and Ryuu talked about, as well as inter component communication.Also I am having trouble with how I will differentiate between entities, such as player and AI or vehicle and person.Things like updating the components also come to mind.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net