| http://www.w3.org/ns/prov#value | - Long story short, I am trying to figure out what classes I would need to properly keep track of the game.For example, picking an airplane dogfighting game, using the following classes:Plane - Contains data such as position, rotation, graphic, et cetera.Enemy (extends Plane) - Contains data such as AI and parameters, et cetera.Player (extends Plane) - Contains data such as controls functions, score,
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