PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Is it faster to have different classes (that handle behaviour) for elements in your game, such as enemies or items to be picked up, or is it faster/less laggy to just plop all of your code on the root timeline (without any classes whatsoever)?
http://www.w3.org/ns/prov#wasQuotedFrom
  • kongregate.com