http://www.w3.org/ns/prov#value | - If there???s a relevance to IF here, it is (I think) that IF???s narratively ???wasted??? passages ??? the times when the player types LOOK and INVENTORY a great deal, and travels through already visited rooms, and experiences nothing that is new to the plot ??? are more life-like than story-like, but don???t preclude the possibility of a viable narrative being remembered as emerging from the IF w
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