PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • When enemies are so intelligent that they have concerns other than wait until I see a player, then attack it! (such as defend my camp, make food, "sleep, care for wounded, build things", play games in camp, raise young ones"), then players can relate to them more and expect different things from them and their behavior.This does not change the actual game play much (beyond you can n
http://www.w3.org/ns/prov#wasQuotedFrom
  • arstechnica.com