PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • IMHO it is because weird effects were a must in the beginning of D&D, when we had a lot of things not very logical, but very funny (at least the first or second time they happened).Deadly traps, monster with strange (and deadly) powers, gave to the game a sort of uncertainty that made the game more fun and always new.ReplyDeleteakkotsJuly 10, 2009 at 3:50 AMJust because there are rules for advan
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