http://www.w3.org/ns/prov#value | - If you can not work sprint into it, maybe make the thief's acceleration proportional to the mouse distance? i.e. if I want him to move slowly, I keep my mouse close to him, if I want him to go from a stop to full speed quickly, I twitch the mouse halfway across the screen... just an idea Edit: Just played again, maybe my problem is that his slow speed is just too slow for my tastes. here is an idea -
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