PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • In 3D games they set z to the distance to the camera and in isometric games it is usually a variation of [z = -(x + y)]PS:here is a post where I made a while ago about sorting lists and binary search to achive depth in the game (here I ended up using the cherry picking method): http://www.java-gaming.org/topics/sorted-list/24888/msg/212173/view.html
http://www.w3.org/ns/prov#wasQuotedFrom
  • java-gaming.org