PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Many (if not most) designers have a vision for how they want their game to play, and happenstance character drama does not seem like a usual design choice...nor a strong design choice for that matter (though others may beg to differ).And while there is a certain amount of letting go that happens in the publishing process (I can not control what anyone does with my book/rules after they buy it), a we
http://www.w3.org/ns/prov#wasQuotedFrom
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